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<title>RRRSRoguelike: C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Managers/DungeonManager.cs Source File</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.3.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Managers/DungeonManager.cs</h1>  </div>
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<a href="_dungeon_manager_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿using System;
<a name="l00002"></a>00002 <span class="keyword">using</span> System.Collections.Generic;
<a name="l00003"></a>00003 <span class="keyword">using</span> System.Linq;
<a name="l00004"></a>00004 <span class="keyword">using</span> System.Text;
<a name="l00005"></a>00005 <span class="keyword">using</span> RRRSRoguelike;
<a name="l00006"></a>00006 <span class="keyword">using</span> System.Drawing;
<a name="l00007"></a>00007 <span class="keyword">using</span> RRRSRoguelike.Entities;
<a name="l00008"></a>00008 <span class="keyword">using</span> RRRSRoguelike.Screens;
<a name="l00009"></a>00009 <span class="keyword">using</span> RRRSRoguelike.Helpers;
<a name="l00010"></a>00010 
<a name="l00011"></a>00011 <span class="keyword">namespace </span>RRRSRoguelike.Managers
<a name="l00012"></a>00012 {
<a name="l00013"></a>00013      
<a name="l00014"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">00014</a>     <span class="keyword">class </span><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>
<a name="l00015"></a>00015     {
<a name="l00016"></a>00016 
<a name="l00017"></a>00017 <span class="preprocessor">        #region variables</span>
<a name="l00018"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a155bee0080ec078171df74693e9d00e5">00018</a> <span class="preprocessor"></span>        <span class="keyword">public</span> Random <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a155bee0080ec078171df74693e9d00e5">DungeonBuilderRandom</a>;
<a name="l00019"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#ab0a609c5d4e5aee7df8dc5a8ed0e1df1">00019</a>         <span class="keyword">public</span> Random <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#ab0a609c5d4e5aee7df8dc5a8ed0e1df1">GeneralRandom</a>;
<a name="l00020"></a>00020         <span class="keyword">private</span> <span class="keywordtype">int</span> seed;
<a name="l00021"></a>00021         
<a name="l00022"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a01e249d90e88d0a2d70eabf01ee91372">00022</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a01e249d90e88d0a2d70eabf01ee91372">Dungeon</a>;
<a name="l00023"></a>00023         <span class="keyword">private</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html" title="Player inherits from creature.">Player</a> player;
<a name="l00024"></a>00024         
<a name="l00025"></a>00025 
<a name="l00026"></a>00026         <span class="comment">//Managers</span>
<a name="l00027"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a032b2a4318bea0e18848c7c6c0dea2eb">00027</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html" title="Manages all creatures.">CreatureManager</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a032b2a4318bea0e18848c7c6c0dea2eb">CreatureManager</a>;
<a name="l00028"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a1607a4a934c759058d8bef8629b1f05a">00028</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html">PropManager</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a1607a4a934c759058d8bef8629b1f05a">PropManager</a>;
<a name="l00029"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#ab03be90be5adf9cd90df75e0910c130f">00029</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html">DungeonVisualizer</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#ab03be90be5adf9cd90df75e0910c130f">DungeonVisualizer</a>;
<a name="l00030"></a>00030                 
<a name="l00031"></a>00031         <span class="comment">//Flags</span>
<a name="l00032"></a>00032         <span class="keyword">private</span> <span class="keywordtype">int</span> currentDungeonLevel = 1;
<a name="l00033"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a44af40ea4c6a60594974f0aea6bde647">00033</a>         <span class="keyword">public</span> <span class="keywordtype">bool</span> gameOver = <span class="keyword">false</span>;
<a name="l00034"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a0cc23d92d5e5c486c15aa9cc92b01f9b">00034</a>         <span class="keyword">public</span> <span class="keywordtype">bool</span> Redraw = <span class="keyword">false</span>;
<a name="l00035"></a>00035 
<a name="l00036"></a>00036         <span class="comment">//Screens</span>
<a name="l00037"></a>00037         <a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_quit_screen.html">QuitScreen</a> quitScreen;
<a name="l00038"></a>00038 
<a name="l00039"></a>00039 <span class="preprocessor">        #endregion</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span>
<a name="l00041"></a>00041 <span class="preprocessor">        #region singleton</span>
<a name="l00042"></a>00042 <span class="preprocessor"></span>        <span class="comment">//This pattern allows the manager to be initialized and used as a static.  Lovely.</span>
<a name="l00043"></a>00043         <span class="keyword">static</span> readonly <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a> instance = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>();
<a name="l00044"></a>00044 
<a name="l00045"></a>00045         <span class="keyword">public</span> <span class="keyword">static</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a> Instance
<a name="l00046"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">00046</a>         {
<a name="l00047"></a>00047             <span class="keyword">get</span> { <span class="keywordflow">return</span> instance; }
<a name="l00048"></a>00048         }
<a name="l00049"></a>00049 <span class="preprocessor">        #endregion</span>
<a name="l00050"></a>00050 <span class="preprocessor"></span>
<a name="l00051"></a>00051 <span class="preprocessor">        #region properties</span>
<a name="l00052"></a>00052 <span class="preprocessor"></span>        
<a name="l00056"></a>00056         <span class="keyword">public</span> <span class="keywordtype">int</span> CurrentDungeonLevel
<a name="l00057"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a7fa7fd5350e3b5fcf46cd00c1a63d41c">00057</a>         {
<a name="l00058"></a>00058             <span class="keyword">get</span> { <span class="keywordflow">return</span> currentDungeonLevel; }
<a name="l00059"></a>00059             <span class="keyword">set</span> { currentDungeonLevel = value;}
<a name="l00060"></a>00060         }
<a name="l00061"></a>00061 
<a name="l00062"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a309cec1ecb2f6c1621481f3730b697d0">00062</a>         <span class="keyword">public</span> <span class="keywordtype">int</span> Seed{<span class="keyword">get</span> {<span class="keywordflow">return</span> seed;}}
<a name="l00063"></a>00063         
<a name="l00064"></a>00064 
<a name="l00065"></a>00065         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a>
<a name="l00066"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a153894d557cbbe812c82405ab50c1190">00066</a>         {
<a name="l00067"></a>00067             <span class="keyword">get</span> { <span class="keywordflow">return</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#a3538ac8d32a5ff48b8eea62ddd076201">Levels</a>[currentDungeonLevel-1]; }
<a name="l00068"></a>00068             <span class="keyword">set</span> { <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#a3538ac8d32a5ff48b8eea62ddd076201">Levels</a>[currentDungeonLevel-1] = value; }
<a name="l00069"></a>00069         }
<a name="l00070"></a>00070 
<a name="l00071"></a>00071         <span class="keyword">public</span> <span class="keywordtype">bool</span>? PlayerHasWon
<a name="l00072"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#ab5fc5b0605adb14288d42fd76b8f4fda">00072</a>         {
<a name="l00073"></a>00073             <span class="keyword">get</span> { <span class="keywordflow">return</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html" title="Manages all creatures.">CreatureManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a365bbce8c5b33d30cdfa7b3c91339d34">PlayerAlive</a> &amp;&amp; !IsGameActive; }
<a name="l00074"></a>00074         }
<a name="l00075"></a>00075 
<a name="l00076"></a>00076         <span class="comment">//read only flag</span>
<a name="l00077"></a>00077         <span class="keyword">public</span> <span class="keywordtype">bool</span> IsGameActive
<a name="l00078"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#af7180ad96a3853f29c9375b9d7b71af1">00078</a>         {
<a name="l00079"></a>00079             <span class="keyword">get</span> { <span class="keywordflow">return</span> (player.Hits &gt; 0 &amp;&amp; !gameOver); }
<a name="l00080"></a>00080         }
<a name="l00081"></a>00081 
<a name="l00082"></a>00082 <span class="preprocessor">        #endregion</span>
<a name="l00083"></a>00083 <span class="preprocessor"></span>
<a name="l00084"></a>00084 <span class="preprocessor">        #region methods</span>
<a name="l00085"></a>00085 <span class="preprocessor"></span>
<a name="l00086"></a>00086 
<a name="l00091"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#ad5f6f11a6dba7d11e52d22d59a278ef2">00091</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> Initialize(<span class="keywordtype">int</span> seed = -1) 
<a name="l00092"></a>00092         {
<a name="l00093"></a>00093             <span class="keywordflow">if</span> (quitScreen == null)
<a name="l00094"></a>00094                 quitScreen = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_quit_screen.html">QuitScreen</a>();
<a name="l00095"></a>00095 
<a name="l00096"></a>00096             SetSeed(seed);
<a name="l00097"></a>00097 
<a name="l00098"></a>00098             currentDungeonLevel = 1;
<a name="l00099"></a>00099             gameOver = <span class="keyword">false</span>;
<a name="l00100"></a>00100                         
<a name="l00101"></a>00101             <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a> = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a>();
<a name="l00102"></a>00102             <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#a3538ac8d32a5ff48b8eea62ddd076201">Levels</a>.Add(<span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a>(currentDungeonLevel, Constants.DungeonWidth, Constants.DungeonHeight));
<a name="l00103"></a>00103             InitializeManagers();
<a name="l00104"></a>00104             <span class="comment">//Does this dungeon building code belong here?          </span>
<a name="l00105"></a>00105             <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a36e9039d34883c511d065b94e3e22337">CreateRandomDungeonObjects</a>();
<a name="l00106"></a>00106 
<a name="l00107"></a>00107             player = <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html" title="Manages all creatures.">CreatureManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a1c0d99b7b7f07d21cce2dd1696af6206">Player</a>;
<a name="l00108"></a>00108         }
<a name="l00109"></a>00109 
<a name="l00110"></a>00110         <span class="keyword">private</span> <span class="keywordtype">void</span> SetSeed(<span class="keywordtype">int</span> seed = -1)
<a name="l00111"></a>00111         {
<a name="l00112"></a>00112             GeneralRandom = <span class="keyword">new</span> Random();
<a name="l00113"></a>00113             <span class="comment">//create a seed            </span>
<a name="l00114"></a>00114             <span class="keywordflow">if</span> (seed != -1)
<a name="l00115"></a>00115                 this.seed = seed;
<a name="l00116"></a>00116             <span class="keywordflow">else</span>
<a name="l00117"></a>00117                 this.seed = CreateSeed(5);
<a name="l00118"></a>00118 
<a name="l00119"></a>00119             <span class="comment">//This is why the swords were in the same place, using seed instead of this.seed.</span>
<a name="l00120"></a>00120             DungeonBuilderRandom = <span class="keyword">new</span> Random(this.seed);
<a name="l00121"></a>00121         }
<a name="l00125"></a>00125         <span class="keyword">private</span> <span class="keywordtype">void</span> InitializeManagers()
<a name="l00126"></a>00126         {
<a name="l00127"></a>00127             <span class="comment">//If you code a new manager don&#39;t forget to add it here.</span>
<a name="l00128"></a>00128             CreatureManager = <span class="keyword">new</span> CreatureManager();
<a name="l00129"></a>00129             PropManager = <span class="keyword">new</span> PropManager();
<a name="l00130"></a>00130             <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html">DungeonVisualizer</a> = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html">DungeonVisualizer</a>();
<a name="l00131"></a>00131 
<a name="l00132"></a>00132             
<a name="l00133"></a>00133         }
<a name="l00134"></a>00134 
<a name="l00135"></a>00135 
<a name="l00136"></a>00136         <span class="comment">//This visual stuff doesn&#39;t belong here.</span>
<a name="l00137"></a>00137 
<a name="l00141"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#aa903455b047a3c9fab1e9eea6198a785">00141</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> ForceRedraw()
<a name="l00142"></a>00142         {
<a name="l00143"></a>00143             Redraw = <span class="keyword">true</span>;
<a name="l00144"></a>00144             DrawDungeon();
<a name="l00145"></a>00145         }
<a name="l00146"></a>00146 
<a name="l00150"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a4568e5e5bd33ed0b6b9aa4b0ee48ea27">00150</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> DrawDungeon()
<a name="l00151"></a>00151         {
<a name="l00152"></a>00152             <span class="keywordflow">if</span> (Redraw)
<a name="l00153"></a>00153             {
<a name="l00154"></a>00154                 SetAllDungeonObjectsToTiles();
<a name="l00155"></a>00155                 <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html">DungeonVisualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#a29574d37bc19b22197f4e45011b988af">Visualize</a>(<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a>,<span class="keyword">false</span>);
<a name="l00156"></a>00156                 <span class="comment">//this is used to reduce the number of redraws, reducing flicker.</span>
<a name="l00157"></a>00157                 Redraw = <span class="keyword">false</span>;
<a name="l00158"></a>00158             }
<a name="l00159"></a>00159         }
<a name="l00160"></a>00160 
<a name="l00164"></a>00164         <span class="keyword">private</span> <span class="keywordtype">void</span> SetAllDungeonObjectsToTiles()
<a name="l00165"></a>00165         {
<a name="l00166"></a>00166             <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a>.Clear();
<a name="l00167"></a>00167             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html">PropManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#a4918022726f0639b1e80c2c5fbc14e9a">PropsToTiles</a>();
<a name="l00168"></a>00168             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html" title="Manages all creatures.">CreatureManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a10afa95f432bf5dae72c250ffd2f3df2">CreaturesToTiles</a>();
<a name="l00169"></a>00169             <span class="comment">// Perhaps walls shoud be props?  Would allow for different rooms.</span>
<a name="l00170"></a>00170             <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a3f8f398f733ef0cd2a2118806b800e76">walls</a>.ToList().ForEach(w =&gt; <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a>.AddTile(w));   
<a name="l00171"></a>00171         }
<a name="l00172"></a>00172 
<a name="l00177"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#abcfb58642d352807c3bed1c2563bd07e">00177</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> PlaySound(<a class="code" href="namespace_r_r_r_s_roguelike.html#ac4b7cd20cca8395df85abd1e4e53c76c">SoundList</a> sound)
<a name="l00178"></a>00178         {
<a name="l00179"></a>00179             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#add4a852b2c38073369c7629fb9aec9cc">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#ae8b9e0afd7774996e4af6023a6e48564">SoundManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_sound_manager.html#ac5d6d423dc3f67a9e30ab376c8a93d14">PlaySound</a>(sound.ToString());
<a name="l00180"></a>00180         }
<a name="l00181"></a>00181 
<a name="l00182"></a>00182         <span class="keyword">private</span> <span class="keywordtype">int</span> CreateSeed(<span class="keywordtype">int</span> length) 
<a name="l00183"></a>00183         {
<a name="l00184"></a>00184             StringBuilder seedstring = <span class="keyword">new</span> StringBuilder(GeneralRandom.Next(1, 9).ToString());
<a name="l00185"></a>00185             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0;i&lt;length-1;i++)
<a name="l00186"></a>00186             {
<a name="l00187"></a>00187                 seedstring.Append(GeneralRandom.Next(0,9).ToString());
<a name="l00188"></a>00188             }
<a name="l00189"></a>00189 
<a name="l00190"></a>00190             <span class="keywordflow">return</span> <span class="keywordtype">int</span>.Parse(seedstring.ToString());
<a name="l00191"></a>00191         
<a name="l00192"></a>00192         }
<a name="l00193"></a>00193 
<a name="l00194"></a>00194 <span class="preprocessor">        #endregion</span>
<a name="l00195"></a>00195 <span class="preprocessor"></span>
<a name="l00196"></a>00196     }
<a name="l00197"></a>00197 }
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